Zacian V

Ultra Rare

$31.09
Card Type
Rarity
Card Condition

Description

Crown Zenith Galarian Gallery

Basic Zacian V

Ability - Roar of the Sword
- Once during your turn, you may search your deck for a Psychic Energy card and attach it to 1 of your Pokemon. Then, shuffle your deck. If you use this Ability, your turn ends.

Storm Slash 60+
- This attack does 30 more damage for each Psychic Energy attached to this Pokemon.

HP 220

V Rule
- When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Zacian
Pokédex No.
0888
Regulation Mark
E
Illustrator
Hataya
Trainer / Character Associations
Gloria, Hop

More Ways to Shop

Shop more cards featuring: Zacian
Shop Pokémon associated with: Gloria
Shop Trainer cards:Gloria
Shop Pokémon associated with: Hop
Shop Trainer cards:Hop
Browse the Pokédex
Shop cards illustrated by:Hataya

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.