Brilliant Stars - 065/172

Whimsicott VSTAR

Ultra Rare

$1.29
Card Type
Rarity
Card Condition

Description

Brilliant Stars

VSTAR Whimsicott

Trick Wind 160
- During your opponent's next turn, they can't play any Pokemon Tool or Special Energy cards from their hand.

VSTAR POWER
Fluffball Star
- This attack does 60 damage to 1 of your opponent's Pokemon for each Energy attached to this Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) (You can't use more than 1 VSTAR Power in a game.)

HP 250

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Whimsicott
Pokédex No.
0547
Evolves From
Whimsicott V
Regulation Mark
F
Illustrator
5ban Graphics
Trainer / Character Associations
Lacey, Serena

More Ways to Shop

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Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.