Astral Radiance - 057/189

Togekiss

Holo Rare

$0.39
Card Type
Rarity
Card Condition

Description

Astral Radiance

Stage 2 Togekiss

Ability - Shine of Happiness
- When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may heal 90 damage from your Active Pokemon.

Magical Shot 120

HP 130

Card Details

Card class
Pokemon
Rarity
Holo Rare
Pokémon
Togekiss
Pokédex No.
0468
Evolves From
Togetic
Regulation Mark
F
Illustrator
sui
Trainer / Character Associations
Cynthia, Dawn, Skyla

More Ways to Shop

Shop more cards featuring: Togekiss
Shop cards featuring its pre-evolution: Togetic
Shop Pokémon associated with: Cynthia
Shop Trainer cards:Cynthia
Shop Pokémon associated with: Dawn
Shop Trainer cards:Dawn
Shop Pokémon associated with: Skyla
Shop Trainer cards:Skyla
Browse the Pokédex
Shop cards illustrated by:sui

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.