Destined Rivals - 150/182

Team Rocket's Persian ex

Double Rare

$0.79
Card Type
Card Condition

Description

Destined Rivals

Stage 1 Team Rocket's Persian ex

Haughty Order
- Reveal the top 10 cards of your opponent's deck. You may choose an attack from a Pokémon you find there and use it as this attack. Shuffle the revealed cards into your opponent's deck.

Cruel Slash 140
- Your opponent's Active Pokémon is now Confused.

HP 260

Pokémon ex rule
- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Persian
Pokédex No.
0053
Evolves From
Team Rocket's Meowth
Regulation Mark
I
Illustrator
5ban Graphics
Trainer / Character Associations
Salvatore, Giovanni, Rocket, Team Rocket, Nanu, O’Nare

More Ways to Shop

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Shop Pokémon associated with: Team Rocket
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Shop Pokémon associated with: Nanu
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Shop Pokémon associated with: O’Nare
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Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.