Evolving Skies - 074/203

Sylveon V

Ultra Rare

$6.29
Card Type
Rarity
Card Condition

Description

Evolving Skies

Basic Sylveon V

Ability - Dream Gift
- Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.

Magical Shot 60

HP 200

V Rule
- When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Sylveon
Pokédex No.
0700
Regulation Mark
E
Illustrator
aky CG Works
Trainer / Character Associations
Adaman, Calem, Penny, Serena, Valerie

More Ways to Shop

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Shop Pokémon associated with: Adaman
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Shop Pokémon associated with: Calem
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Shop Pokémon associated with: Penny
Shop Trainer cards:Penny
Shop Pokémon associated with: Serena
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Shop Pokémon associated with: Valerie
Shop Trainer cards:Valerie
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CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.