Sylveon ex

Double Rare

$2.79
Card Type
Card Condition

Description

Prismatic Evolutions

Stage 1 Sylveon ex

Magical Charm 160
- During your opponent's next turn, attacks used by the Defending Pokémon do 100 less damage (before applying Weakness and Resistance).

Angelite
- Choose 2 of your opponent's Benched Pokémon. Shuffle those Pokémon and all attached cards into your opponent's deck. If 1 of your Pokémon used Angelite during your last turn, this attack can't be used.

HP 270

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).

Pokémon ex rule
- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Sylveon
Pokédex No.
0700
Evolves From
Eevee
Regulation Mark
H
Illustrator
5ban Graphics
Trainer / Character Associations
Adaman, Calem, Penny, Serena, Valerie

More Ways to Shop

Shop more cards featuring: Sylveon
Shop cards featuring its pre-evolution: Eevee
Shop Pokémon associated with: Adaman
Shop Trainer cards:Adaman
Shop Pokémon associated with: Calem
Shop Trainer cards:Calem
Shop Pokémon associated with: Penny
Shop Trainer cards:Penny
Shop Pokémon associated with: Serena
Shop Trainer cards:Serena
Shop Pokémon associated with: Valerie
Shop Trainer cards:Valerie
Browse the Pokédex
Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.