Fusion Strike - 139/264

Steelix

Holo Rare

$0.29
Card Type
Rarity
Card Condition

Description

Fusion Strike

Stage 1 Steelix

Powerful Rage 20x
- This attack does 20 damage for each damage counter on this Pokemon.

Earthquake 180
- This attack also does 30 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

HP 190

Card Details

Card class
Pokemon
Rarity
Holo Rare
Pokémon
Steelix
Pokédex No.
0208
Evolves From
Onix
Regulation Mark
E
Illustrator
Ryuta Fuse
Trainer / Character Associations
Byron, Poppy, Zisu

More Ways to Shop

Shop more cards featuring: Steelix
Shop cards featuring its pre-evolution: Onix
Shop Pokémon associated with: Byron
Shop Trainer cards:Byron
Shop Pokémon associated with: Poppy
Shop Trainer cards:Poppy
Shop Pokémon associated with: Zisu
Shop Trainer cards:Zisu
Browse the Pokédex
Shop cards illustrated by:Ryuta Fuse

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.