Sandslash

Uncommon

$0.19
Card Type
Rarity
Card Condition

Description

Twilight Masquerade

Basic Sandslash

Dig Claws 30

Earthquake 120
- This attack also does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

HP 120

Card Details

Card class
Pokemon
Rarity
Uncommon
Pokémon
Sandslash
Pokédex No.
0028
Evolves From
Sandshrew
Regulation Mark
H
Illustrator
Nisota Niso
Trainer / Character Associations
Salvatore, Brock, Steven, Naomi (Sightseer)

More Ways to Shop

Shop more cards featuring: Sandslash
Shop cards featuring its pre-evolution: Sandshrew
Shop Pokémon associated with: Salvatore
Shop Trainer cards:Salvatore
Shop Pokémon associated with: Brock
Shop Trainer cards:Brock
Shop Pokémon associated with: Steven
Shop Trainer cards:Steven
Shop Pokémon associated with: Naomi (Sightseer)
Shop Trainer cards:Naomi (Sightseer)
Browse the Pokédex
Shop cards illustrated by:Nisota Niso

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.