Silver Tempest - 050/195

Raichu

Uncommon

$0.29
Card Type
Rarity
Card Condition

Description

Silver Tempest

Stage 1 Raichu

Ambushing Spark 40+
- If your opponent has used their VSTAR Power during this game, this attack does 100 more damage.

Electric Ball 120

HP 120

Card Details

Card class
Pokemon
Rarity
Uncommon
Pokémon
Raichu
Pokédex No.
0026
Evolves From
Pikachu
Regulation Mark
F
Illustrator
Megumi Mizutani
Trainer / Character Associations
Salvatore, Hau, Lt. Surge, Volkner

More Ways to Shop

Shop more cards featuring: Raichu
Shop cards featuring its pre-evolution: Pikachu
Shop Pokémon associated with: Salvatore
Shop Trainer cards:Salvatore
Shop Pokémon associated with: Hau
Shop Trainer cards:Hau
Shop Pokémon associated with: Lt. Surge
Shop Trainer cards:Lt. Surge
Shop Pokémon associated with: Volkner
Shop Trainer cards:Volkner
Browse the Pokédex
Shop cards illustrated by:Megumi Mizutani

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.