Astral Radiance - 046/189

Radiant Greninja

Radiant Rare

$3.79
Card Type
Rarity
Card Condition

Description

Astral Radiance

Basic Radiant Greninja

Ability - Concealed Cards
- You must discard an Energy card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.

Moonlight Shuriken
- Discard 2 Energy from this Pokemon. This attack does 90 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

HP 130

Radiant Pokemon Rule
- You can't have more than 1 Radiant Pokemon in your deck.

Card Details

Card class
Pokemon
Rarity
Radiant Rare
Pokémon
Greninja
Pokédex No.
0658
Regulation Mark
F
Illustrator
Souichirou Gunjima
Trainer / Character Associations
Ash Ketchum, Calem, Serena

More Ways to Shop

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Shop Pokémon associated with: Serena
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Shop cards illustrated by:Souichirou Gunjima

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.