SWSH Promos - SWSH140

Pikachu V-Union

Promo

$6.89
Card Type
Card Condition

Description

Sword & Shield Promos

Single V-UNION component: SWSH140
This listing is for one card. The other three components are not included.

Combined V-UNION reference
The HP, attacks, Abilities, and rules below describe the complete four-card Pokémon.

Pikachu V-UNION

Union Gain
- Attach up to 2 Lightning Energy cards from your discard pile to this Pokémon.

Shocking Shock 120
- Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Disconnect 150
- During your opponent's next turn, they can't play any Item cards from their hand.

Electro Ball Together 250

HP 300

How to play a Pokémon V-UNION
- Once per game during your turn, combine 4 different Pikachu V-UNION from your discard pile and put them onto your Bench.

V-UNION rule
- When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.

Card Details

Card class
Pokemon
Rarity
Promo
Pokémon
Pikachu
Pokédex No.
0025
Regulation Mark
E
Trainer / Character Associations
Ash Ketchum, Chase, Lt. Surge, Petey (Poké Kid), Red

More Ways to Shop

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Shop cards featuring its evolution: Raichu
Shop Pokémon associated with: Ash Ketchum
Shop Trainer cards:Ash Ketchum
Shop Pokémon associated with: Chase
Shop Trainer cards:Chase
Shop Pokémon associated with: Lt. Surge
Shop Trainer cards:Lt. Surge
Shop Pokémon associated with: Petey (Poké Kid)
Shop Trainer cards:Petey (Poké Kid)
Shop Pokémon associated with: Red
Shop Trainer cards:Red
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CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.