Astral Radiance - 208/189

Origin Forme Palkia VSTAR

Secret Rare

$11.39
Card Type
Rarity
Card Condition

Description

Astral Radiance

Origin Forme Palkia VSTAR

Subspace Swell 60+
- This attack does 20 more damage for each Benched Pokemon (both yours and your opponent's).

VSTAR POWER
Ability - Star Portal
- During your turn, you may attach up to 3 Water Energy cards from your discard pile to your Water Pokemon in any way you like. (You can't use more than 1 VSTAR Power in a game.)

HP 280

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Palkia
Pokédex No.
0484
Form
Origin Forme
Evolves From
Origin Forme Palkia V
Regulation Mark
F
Illustrator
aky CG Works
Trainer / Character Associations
Cyrus, Team Galactic

More Ways to Shop

Shop more cards featuring: Palkia
Shop Pokémon associated with: Cyrus
Shop Trainer cards:Cyrus
Shop Pokémon associated with: Team Galactic
Shop Trainer cards:Team Galactic
Browse the Pokédex
Shop cards illustrated by:aky CG Works

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.