SWSH Promos - SWSH287

Morpeko V-Union

Promo

$0.99
Card Type
Card Condition

Description

Sword & Shield Promos

Single V-UNION component: SWSH287
This listing is for one card. The other three components are not included.

Combined V-UNION reference
The HP, attacks, Abilities, and rules below describe the complete four-card Pokémon.

Morpeko V-UNION

Union Gain
- Attach up to 2 Lightning Energy cards from your discard pile to this Pokémon.

All You Can Eat
- Draw cards until you have 10 cards in your hand.

Burst Wheel 100×
- Discard all energy from this Pokémon. This attack does 100 damage for each card you discarded in this way.

Electric Ball 160

HP 310

How to play a Pokémon V-UNION
- Once per game during your turn, combine 4 different Morpeko V-UNION from your discard pile and put them onto your Bench.

V-UNION rule
- When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.

Card Details

Card class
Pokemon
Rarity
Promo
Pokémon
Morpeko
Pokédex No.
0877
Regulation Mark
E
Illustrator
Yuu Nishida
Trainer / Character Association
Marnie

More Ways to Shop

Shop more cards featuring: Morpeko
Shop Pokémon associated with: Marnie
Shop Trainer cards:Marnie
Browse the Pokédex
Shop cards illustrated by:Yuu Nishida

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.