Luxray GL LV.X
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Description
Celebrations Classic Collection
LEVEL-UP Luxray GL LV.X
Poke-POWER Bright Look
- Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your Active luxray GL, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.
Flash Impact 60
- Does 30 damage to 1 of your Pokemon, and don't apply Weakness and Resistance for this damage.
HP 110
- Put this card onto your Active Luxray GL. Luxray GL LV.X can use any attack, Poke Power, or Poke Body from its previous Level.
CARD CONDITION GUIDE
Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.
Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.
Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.
Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.