Fusion Strike - 266/264

Inteleon VMAX

Secret Rare

$28.69
Card Type
Rarity
Card Condition

Description

Fusion Strike

Inteleon VMAX

Ability - Double Gunner
- You must discard a Water Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent's Benched Pokemon and put 2 damage counters on each of them.

G-Max Spiral 70+
- You may put an Energy attached to this Pokemon into your hand. If you do, this attack does 70 more damage.

HP 320

VMAX Rule
- When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Inteleon
Pokédex No.
0818
Evolves From
Inteleon V
Regulation Mark
E
Illustrator
Kazuma Koda
Trainer / Character Associations
Bede, Gloria, Goh

More Ways to Shop

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Shop Pokémon associated with: Goh
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Shop cards illustrated by:Kazuma Koda

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.