Stellar Crown - 014/142

Hydrapple ex

Double Rare

$1.29
Card Type
Rarity
Card Condition

Description

Stellar Crown

Stage 2 Hydrapple ex

Ability – Ripening Charge

- Once during your turn, you may attach a Basic Grass Energy card from your hand to 1 of your Pokémon. If you attached Energy to a Pokémon in this way, heal 30 damage from that Pokémon.

Syrup Storm 30+

- This attack does 30 more damage for each Grass Energy attached to all of your Pokémon.

HP 330

Pokemon ex rule

- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Hydrapple
Pokédex No.
1019
Evolves From
Dipplin
Regulation Mark
H
Illustrator
5ban Graphics
Trainer / Character Association
Kieran

More Ways to Shop

Shop more cards featuring: Hydrapple
Shop cards featuring its pre-evolution: Dipplin
Shop Pokémon associated with: Kieran
Shop Trainer cards:Kieran
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Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.