Hisuian Zoroark VSTAR

Ultra Rare

$52.49
Card Type
Rarity
Card Condition

Description

Crown Zenith Galarian Gallery

Hisuian Zoroark VSTAR

Ticking Curse 50x
- This attack does 50 damage for each of your Pokemon that has any damage counters on it.

VSTAR POWER
Ability - Phantom Star
- During your turn, you may discard your hand and draw 7 cards. (You can't use more than 1 VSTAR Power in a game.)

HP 270

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Zoroark
Pokédex No.
0571
Form
Hisuian
Evolves From
Hisuian Zoroark V
Regulation Mark
F
Illustrator
SIE NANAHARA
Trainer / Character Associations
N, Zisu

More Ways to Shop

Shop more cards featuring: Zoroark
Shop cards featuring its pre-evolution: Zorua
Shop Pokémon associated with: N
Shop Trainer cards:N
Shop Pokémon associated with: Zisu
Shop Trainer cards:Zisu
Browse the Pokédex
Shop cards illustrated by:SIE NANAHARA

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.