Astral Radiance - 052/189

Hisuian Typhlosion

Holo Rare

$0.59
Card Type
Rarity
Card Condition

Description

Astral Radiance

Stage 2 Hisuian Typhlosion

Ability - Supernatural Orb
- You must discard a Psychic Energy card from your hand in order to use this Ability. Once during your turn, you may make your opponent's Active Pokemon Burned and Confused.

Shadow Bind 90
- During your opponent's next turn, the Defending Pokemon can't retreat.

HP 150

Card Details

Card class
Pokemon
Rarity
Holo Rare
Pokémon
Typhlosion
Pokédex No.
0157
Form
Hisuian
Evolves From
Quilava
Regulation Mark
F
Illustrator
Kouki Saitou
Trainer / Character Associations
Ethan, Irida, Morty

More Ways to Shop

Shop more cards featuring: Typhlosion
Shop cards featuring its pre-evolution: Quilava
Shop Pokémon associated with: Ethan
Shop Trainer cards:Ethan
Shop Pokémon associated with: Irida
Shop Trainer cards:Irida
Shop Pokémon associated with: Morty
Shop Trainer cards:Morty
Browse the Pokédex
Shop cards illustrated by:Kouki Saitou

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.