Astral Radiance - 195/189

Hisuian Decidueye VSTAR

Secret Rare

$7.69
Card Type
Rarity
Card Condition

Description

Astral Radiance

Hisuian Decidueye VSTAR

Somersault Feathers 160+
- You may discard up to 3 Energy cards from your hand. This attack does 30 more damage for each card you discard in this way.

VSTAR POWER
Ability - Star of Fortune
- During your turn, you may draw cards until you have 8 cards in your hand. (You can't use more than 1 VSTAR Power in a game.)

HP 270

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Decidueye
Pokédex No.
0724
Form
Hisuian
Evolves From
Hisuian Decidueye V
Regulation Mark
F
Illustrator
5ban Graphics
Trainer / Character Associations
Elio, Hau, Selene

More Ways to Shop

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Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.