SV 151 - 189/165

Golem ex

Ultra Rare

$4.59
Card Type
Rarity
Card Condition

Description

151

Stage 2 Golem ex

Dynamic Roll 50
- During your next turn, attacks used by this Pokemon do 120 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

Rock Blaster 180
- This attack's damage isn't affected by Resistance.

HP 330

Pokemon ex rule
- When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Golem
Pokédex No.
0076
Evolves From
Graveler
Regulation Mark
G
Illustrator
PLANETA Igarashi
Trainer / Character Associations
Bertha, Brock, Kamado, Sophocles

More Ways to Shop

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Shop Pokémon associated with: Kamado
Shop Trainer cards:Kamado
Shop Pokémon associated with: Sophocles
Shop Trainer cards:Sophocles
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Shop cards illustrated by:PLANETA Igarashi

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.