Temporal Forces - 104/162

Gengar ex

Double Rare

$5.99
Card Type
Rarity
Card Condition

Description

Temporal Forces

Stage 2 Gengar ex

Ability - Gnawing Curse
- Whenever your opponent attaches an Energy card from their hand to 1 of their Pokemon, put 2 damage counters on that Pokemon.

Tricky Steps 160
- You may move an Energy from your opponent's Active Pokemon to 1 of their Benched Pokemon.

HP 310

Pokemon ex rule
- When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Gengar
Pokédex No.
0094
Evolves From
Haunter
Regulation Mark
H
Illustrator
Nisota Niso
Trainer / Character Associations
Allister, Ash Ketchum, Fantina, Plumeria, Raifort, Sabrina

More Ways to Shop

Shop more cards featuring: Gengar
Shop cards featuring its pre-evolution: Haunter
Shop Pokémon associated with: Allister
Shop Trainer cards:Allister
Shop Pokémon associated with: Ash Ketchum
Shop Trainer cards:Ash Ketchum
Shop Pokémon associated with: Fantina
Shop Trainer cards:Fantina
Shop Pokémon associated with: Plumeria
Shop Trainer cards:Plumeria
Shop Pokémon associated with: Raifort
Shop Trainer cards:Raifort
Shop Pokémon associated with: Sabrina
Shop Trainer cards:Sabrina
Browse the Pokédex
Shop cards illustrated by:Nisota Niso

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.