Fusion Strike - 270/264

Espeon VMAX

Secret Rare

$349.09
Card Type
Rarity
Card Condition

Description

Fusion Strike

Espeon VMAX

Ability - Solar Revelation
- Prevent all effects of attacks from your opponent's Pokemon done to all of your Pokemon that have Energy attached. (Existing effects are not removed. Damage is not an effect.)

Max Mindstorm 60x
- This attack does 60 damage for each Energy attached to all of your opponent's Pokemon.

HP 310

VMAX Rule
- When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Espeon
Pokédex No.
0196
Evolves From
Espeon V
Regulation Mark
E
Illustrator
Kouki Saitou
Trainer / Character Associations
Dexio, Elio, Lucian

More Ways to Shop

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Shop Pokémon associated with: Elio
Shop Trainer cards:Elio
Shop Pokémon associated with: Lucian
Shop Trainer cards:Lucian
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Shop cards illustrated by:Kouki Saitou

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.