Shrouded Fable - 070/064

Dusknoir

Illustration Rare

$30.19
Card Type
Rarity
Card Condition

Description

Shrouded Fable

Stage 2 Dusknoir

Ability - Cursed Blast
- Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokemon. If you use this Ability, this Pokemon is Knocked Out.

Shadow Bind 150
- During your opponent's next turn, the Defending Pokemon can't retreat.

HP 160

Card Details

Card class
Pokemon
Rarity
Illustration Rare
Pokémon
Dusknoir
Pokédex No.
0477
Evolves From
Dusclops
Regulation Mark
H
Illustrator
James Turner
Trainer / Character Associations
Conway, Dahlia, Fantina

More Ways to Shop

Shop more cards featuring: Dusknoir
Shop cards featuring its pre-evolution: Dusclops
Shop Pokémon associated with: Conway
Shop Trainer cards:Conway
Shop Pokémon associated with: Dahlia
Shop Trainer cards:Dahlia
Shop Pokémon associated with: Fantina
Shop Trainer cards:Fantina
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CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.