Obsidian Flames - 125/197

Charizard ex

Double Rare

$5.39
Card Type
Rarity
Card Condition

Description

Obsidian Flames

Stage 2 Charizard ex

Tera
- As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent's).

Ability - Infernal Reign
- When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 3 Basic Fire Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.

Burning Darkness 180+
- This attack does 30 more damage for each Prize card your opponent has taken.

HP 330

Pokemon ex rule
- When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Charizard
Pokédex No.
0006
Evolves From
Charmeleon
Regulation Mark
G
Illustrator
5ban Graphics
Trainer / Character Associations
Ash Ketchum, Blaine, Blue, Cyrus, Lance, Leon, Red, Team Galactic

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Shop Pokémon associated with: Team Galactic
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Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.