Banette ex

Ultra Rare

$2.19
Card Type
Card Condition

Description

Scarlet & Violet

Stage 1 Banette ex

Everlasting Darkness 30
- During your opponent's next turn, they can't play any Item cards from their hand.

Poltergeist 60x
- Your opponent reveals their hand. This attack does 60 damage for each Trainer card you find there.

HP 250

Pokemon ex Rule
- When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Banette
Pokédex No.
0354
Evolves From
Shuppet
Regulation Mark
G
Illustrator
PLANETA Mochizuki
Trainer / Character Associations
Harley, Morty, Ryme

More Ways to Shop

Shop more cards featuring: Banette
Shop cards featuring its pre-evolution: Shuppet
Shop Pokémon associated with: Harley
Shop Trainer cards:Harley
Shop Pokémon associated with: Morty
Shop Trainer cards:Morty
Shop Pokémon associated with: Ryme
Shop Trainer cards:Ryme
Browse the Pokédex
Shop cards illustrated by:PLANETA Mochizuki

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.