Lost Origin - 145/196

Ambipom

Uncommon

$0.19
Card Type
Rarity
Card Condition

Description

Lost Origin

Stage 1 Ambipom

All-You-Can-Grab
- Flip a coin until you get tails. Search your deck for a number of cards up to the number of heads and put them into your hand. Then, shuffle your deck.

Knock Off 50
- Discard a random card from your opponent's hand.

HP 90

Card Details

Card class
Pokemon
Rarity
Uncommon
Pokémon
Ambipom
Pokédex No.
0424
Evolves From
Aipom
Regulation Mark
F
Illustrator
Atsushi Furusawa
Trainer / Character Associations
Dawn, Saturn, Team Galactic, Zisu

More Ways to Shop

Shop more cards featuring: Ambipom
Shop cards featuring its pre-evolution: Aipom
Shop Pokémon associated with: Dawn
Shop Trainer cards:Dawn
Shop Pokémon associated with: Saturn
Shop Trainer cards:Saturn
Shop Pokémon associated with: Team Galactic
Shop Trainer cards:Team Galactic
Shop Pokémon associated with: Zisu
Shop Trainer cards:Zisu
Browse the Pokédex
Shop cards illustrated by:Atsushi Furusawa

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.