Alolan Exeggutor ex

Double Rare

$0.89
Card Type
Card Condition

Description

Surging Sparks

Stage 1 Alolan Exeggutor ex

Tropical Frenzy 150
- You may attach any number of Basic Energy cards from your hand to your Pokémon in any way you like.

Swinging Sphene
- Flip a coin. If heads, Knock Out your opponent's Active Basic Pokémon. If tails, Knock Out 1 of your opponent's Benched Basic Pokémon.

HP 300

Pokémon ex rule
- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Tera
- As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Exeggutor
Pokédex No.
0103
Form
Alolan
Evolves From
Exeggcute
Regulation Mark
H
Illustrator
aky CG Works
Trainer / Character Associations
Blue, Crispin, Erika, Samson Oak, Team Rocket

More Ways to Shop

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Shop Pokémon associated with: Samson Oak
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Shop Pokémon associated with: Team Rocket
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Shop cards illustrated by:aky CG Works

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.