Gardevoir ex
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Description
Scarlet & Violet
Stage 2 Gardevoir ex
Ability - Psychic Embrace
- As often as you like durning your turn, you may attach a Basic Psychic Energy card from your discard pile to 1 of your Psychic Pokemon. If you attached Energy to a Pokemon in this way, put 2 damage counters on that Pokemon. You can't use this Ability on a Pokemon that would be Knocked Out.
Miracle Force 190
- This Pokemon recovers from all Special Conditions.
HP 310
Pokemon ex Rule
- When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
CARD CONDITION GUIDE
Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.
Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.
Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.
Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.