Lost Origin - 175/196

Magnezone V (Full Art)

Ultra Rare

$1.79
Card Type
Rarity
Card Condition

Description

Lost Origin

Basic Magnezone V

Magnetic Tension
- Switch 1 of your opponent's Benched Pokemon with their Active Pokemon. This attack does 40 damage to the new Active Pokemon.

Splitting Beam 90
- This attack also does 30 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

HP 210

V Rule
- When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Ultra Rare
Pokémon
Magnezone
Pokédex No.
0462
Regulation Mark
F
Illustrator
N-DESIGN Inc.
Trainer / Character Association
Thorton

More Ways to Shop

Shop more cards featuring: Magnezone
Shop cards featuring its pre-evolution: Magneton
Shop Pokémon associated with: Thorton
Shop Trainer cards:Thorton
Browse the Pokédex
Shop cards illustrated by:N-DESIGN Inc.

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.