Lost Origin - 197/196

Kyurem VMAX (Secret)

Secret Rare

$8.09
Card Type
Rarity
Card Condition

Description

Lost Origin

VMAX Kyurem

Ability- Glaciated World
- Once during your turn, you may discard the top card of your deck. If that card is a Water Energy card, attach it to 1 of your Pokemon.

Max Frost 120+
- You may discard any amount of Water Energy from this Pokemon. This attack does 50 more damage for each card you discarded in this way.

HP 330

VMAX Rule
- When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Kyurem
Pokédex No.
0646
Evolves From
Kyurem V
Regulation Mark
F
Illustrator
N-DESIGN Inc.
Trainer / Character Associations
Ghetsis, Hilbert, N

More Ways to Shop

Shop more cards featuring: Kyurem
Shop Pokémon associated with: Ghetsis
Shop Trainer cards:Ghetsis
Shop Pokémon associated with: Hilbert
Shop Trainer cards:Hilbert
Shop Pokémon associated with: N
Shop Trainer cards:N
Browse the Pokédex
Shop cards illustrated by:N-DESIGN Inc.

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.