Lost Origin - 200/196

Drapion VSTAR (Secret)

Secret Rare

$5.99
Card Type
Rarity
Card Condition

Description

Lost Origin

VSTAR Drapion

Big Bang Arm 250-
- This attack does 10 less damage for each damage counter on this Pokemon.

VSTAR POWER
Ability- Hazard Star
- During your turn, you may make your opponent's Active Pokemon Paralyzed and Poisoned. During Pokemon Checkup, put 3 damage counters on that Pokemon instead of 1. (You can't use more than 1 VSTAR Power in a game.)

HP 270

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Drapion
Pokédex No.
0452
Evolves From
Drapion V
Regulation Mark
F
Illustrator
PLANETA Mochizuki
Trainer / Character Associations
Aaron, Pokémon Hunter J

More Ways to Shop

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Shop Trainer cards:Pokémon Hunter J
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Shop cards illustrated by:PLANETA Mochizuki

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.