Lost Origin - 199/196

Aerodactyl VSTAR (Secret)

Secret Rare

$14.69
Card Type
Rarity
Card Condition

Description

Lost Origin

VSTAR Aerodactyl

Lost Dive 240
- Put the top 3 cards of your deck in the Lost Zone.

VSTAR POWER
Ancient Star
- Until this Pokemon leaves play, it gains an Ability that has the effect "Your opponent's Pokemon V in play, except any Aerodactyl VSTAR, have no Abilities." (You can't use more than 1 VSTAR Power in a game.)

HP 260

VSTAR Rule
- When your Pokemon VSTAR is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Secret Rare
Pokémon
Aerodactyl
Pokédex No.
0142
Evolves From
Aerodactyl V
Regulation Mark
F
Illustrator
5ban Graphics
Trainer / Character Associations
Blue, Roark

More Ways to Shop

Shop more cards featuring: Aerodactyl
Shop Pokémon associated with: Blue
Shop Trainer cards:Blue
Shop Pokémon associated with: Roark
Shop Trainer cards:Roark
Browse the Pokédex
Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.