Destined Rivals - 128/182

Team Rocket's Sneasel

Rare

$0.29
Card Type
Card Condition

Description

Destined Rivals

Basic Team Rocket's Sneasel

Scratch 20

Strike the Sleeper
- This attack does 20 damage to 1 of your opponent's Benched Pokémon for each damage counter on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

HP 80

Card Details

Card class
Pokemon
Rarity
Rare
Pokémon
Sneasel
Pokédex No.
0215
Regulation Mark
I
Illustrator
GIDORA
Trainer / Character Associations
Harrison, Rocket, Silver, Team Rocket

More Ways to Shop

Shop more cards featuring: Sneasel
Shop cards featuring its evolutions: Weavile, Sneasler
Shop Pokémon associated with: Harrison
Shop Trainer cards:Harrison
Shop Pokémon associated with: Rocket
Shop Trainer cards:Rocket
Shop Pokémon associated with: Silver
Shop Trainer cards:Silver
Shop Pokémon associated with: Team Rocket
Shop Trainer cards:Team Rocket
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Shop cards illustrated by:GIDORA

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.