Destined Rivals - 039/182

Ethan's Ho-Oh ex

Double Rare

$0.99
Card Type
Card Condition

Description

Destined Rivals

Basic Ethan's Ho-Oh ex

Ability - Golden Flame
- Once during your turn, you may attach up to 2 Basic Fire Energy cards from your hand to 1 of your Benched Ethan's Pokémon.

Shining Feathers 160
- Heal 50 damage from each of your Pokémon.

HP 230

Pokémon ex rule
- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Ho-Oh
Pokédex No.
0250
Regulation Mark
I
Illustrator
aky CG Works
Trainer / Character Associations
Ethan, Morty, Silver

More Ways to Shop

Shop more cards featuring: Ho-Oh
Shop Pokémon associated with: Ethan
Shop Trainer cards:Ethan
Shop Pokémon associated with: Morty
Shop Trainer cards:Morty
Shop Pokémon associated with: Silver
Shop Trainer cards:Silver
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Shop cards illustrated by:aky CG Works

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.