Black Bolt - 044/086

Meloetta ex

Double Rare

$0.69
Card Type
Card Condition

Description

Black Bolt

Basic Meloetta ex

Ability - Debut Performance
- If you go first, this Pokémon can use attacks during your first turn.

Echoed Voice 30
- During your next turn, this Pokémon's Echoed Voice attack does 80 more damage (before applying Weakness and Resistance).

HP 200

Pokémon ex rule
- When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Card Details

Card class
Pokemon
Rarity
Double Rare
Pokémon
Meloetta
Pokédex No.
0648
Regulation Mark
I
Illustrator
5ban Graphics
Trainer / Character Associations
Ash Ketchum, Rosa

More Ways to Shop

Shop more cards featuring: Meloetta
Shop Pokémon associated with: Ash Ketchum
Shop Trainer cards:Ash Ketchum
Shop Pokémon associated with: Rosa
Shop Trainer cards:Rosa
Browse the Pokédex
Shop cards illustrated by:5ban Graphics

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.