Crawdaunt

Common

$0.19
Card Type
Rarity
Card Condition

Description

Twilight Masquerade

Stage 1 Crawdaunt

Snip Snip 40
- Flip 2 coins. For each heads, discard the top card of your opponent's deck.

Rampaging Hammer 180
- During your next turn, this Pokemon can't attack.

HP 130

Card Details

Card class
Pokemon
Rarity
Common
Pokémon
Crawdaunt
Pokédex No.
0342
Evolves From
Corphish
Regulation Mark
H
Illustrator
Kurata So
Trainer / Character Associations
Cyrus, Team Aqua, Team Galactic

More Ways to Shop

Shop more cards featuring: Crawdaunt
Shop cards featuring its pre-evolution: Corphish
Shop Pokémon associated with: Cyrus
Shop Trainer cards:Cyrus
Shop Pokémon associated with: Team Aqua
Shop Trainer cards:Team Aqua
Shop Pokémon associated with: Team Galactic
Shop Trainer cards:Team Galactic
Browse the Pokédex
Shop cards illustrated by:Kurata So

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.