Stellar Crown - 136/142

Grand Tree

ACE SPEC Rare

$0.69
Card Type
Card Condition

Description

Stellar Crown

Trainer – Stadium – Grand Tree

Once during each player's turn, that player may search their deck for a Stage 1 Pokémon that evolves from 1 of their Basic Pokémon and put it onto that Pokémon to evolve it. If that Pokémon was evolved in this way, that player may search their deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, that player shuffles their deck. (Players can't evolve a Basic Pokémon during their first turn or a Basic Pokémon that was put into play this turn.)

- You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can't be played.

- You can't have more than 1 ACE SPEC card in your deck.

Card Details

Card class
Trainer
Subtype
Stadium
Rarity
ACE SPEC Rare
Regulation Mark
H
Illustrator
AYUMI ODASHIMA

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CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.