Astral Radiance - 081/189

Radiant Hawlucha

Radiant Rare

$0.79
Card Type
Card Condition

Description

Astral Radiance

Basic Radiant Hawlucha

Ability - Big Match
- As long as this Pokemon is on your Bench, your Pokemon's attacks do 30 more damage to your opponent's Active Pokemon VMAX (before applying Weakness and Resistance).

Spiral Kick 50

HP 90

Radiant Pokemon Rule
- You can't have more than 1 Radiant Pokemon in your deck.

Card Details

Card class
Pokemon
Rarity
Radiant Rare
Pokémon
Hawlucha
Pokédex No.
0701
Regulation Mark
F
Illustrator
Masakazu Fukuda
Trainer / Character Associations
Ash Ketchum, Dendra, Korrina

More Ways to Shop

Shop more cards featuring: Hawlucha
Shop Pokémon associated with: Ash Ketchum
Shop Trainer cards:Ash Ketchum
Shop Pokémon associated with: Dendra
Shop Trainer cards:Dendra
Shop Pokémon associated with: Korrina
Shop Trainer cards:Korrina
Browse the Pokédex
Shop cards illustrated by:Masakazu Fukuda

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.