SV 151 - 113/165

Chansey

Rare

$0.39
Card Type
Card Condition

Description

151

Basic Chansey

Ability - Lucky Bonus
- If you took this Pokemon as a face-down Prize card during your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench. If you put this Pokemon onto your Bench in this way, flip a coin. If heads take 1 more Prize card.

Gentle Slap 70

HP 110

Card Details

Card class
Pokemon
Rarity
Rare
Pokémon
Chansey
Pokédex No.
0113
Regulation Mark
G
Illustrator
Taiga Kayama
Trainer / Character Association
Nurse Joy

More Ways to Shop

Shop more cards featuring: Chansey
Shop cards featuring its pre-evolution: Happiny
Shop cards featuring its evolution: Blissey
Shop Pokémon associated with: Nurse Joy
Shop Trainer cards:Nurse Joy
Browse the Pokédex
Shop cards illustrated by:Taiga Kayama

CARD CONDITION GUIDE

Near Mint/Mint (NM/M) - cards may have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. There may be a tiny edge nick or a tiny scratch or two with no major defects or flaws. These cards can range from no imperfections to a few minor imperfections.

Light Play (LP) - cards may have minor border or corner wear or even just slight scuffs or scratches. These cards include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.

Moderate Play (MP) - cards may have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks. These cards may have some form of a more major marking, such as creasing that does not affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.

Heavy Play (HP) - cards may show a severe amount of wear. These cards can have one small instance of missing ink, along with major creasing, whitening and border wear. These cards may still be playable when sleeved.

Damaged (DMG) - cards are damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage.